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Pricing and Selling Your Jewelry
>From LAND OF ODDS

WHOLESALE - SOME PRICING CONSIDERATIONS

Your ideal goal here would be to set your price at 2x your
Total Cost. But, you will more often have to settle for a lot
less mark-up. The compensating factor here is that when selling
wholesale, you are selling in larger volumes than when selling
retail. The larger volumes should help you reduce the costs of
your parts, since you can buy those in volume. It should also
result in a lot more "cash" flowing through your bank accounts.
While you don't measure "cash flow" in actual dollar amounts and
profits, "cash flow" definitely has a value because it enables
your business to keep operating smoothly, and with less fits and
starts.

The minimum return you should settle for with wholesale is the
ability to price your items at 1.25x your Total Cost. If any
less, you need to rethink your product or your marketing
strategy.

A reasonable return you should aim for with wholesale is 1.5x
your Total Cost.

Again, your ideal goal would be 2.0x your Total Cost. [If you
are only wholesaling a few pieces at a time, then 2.0x might be
your minimum acceptable amount.]

CONSIGNMENT: SOME PRICING CONSIDERATIONS

Many artists and craftspersons are dependent on consignment
sales, since many of the retail outlets for these types of
products must share the "risk" of sales with the artist. That
is, the retail outlet cannot afford to buy the pieces outright.
They can only afford to create a retail environment conducive
for the sale of crafts and artwork.

Thus, the retailer, in consignment, basically agrees to accept
a little less of a profit from the sale of any item. The
artist/craftsperson also agrees to accept a little less money.

Typically, the retailer and artist/craftsperson might negotiate
an item's "price" based on what they think someone will pay for
it. Then they will agree how to split the money. A very common
split is 60% of the sales price goes to the retailer, and 40%
goes to the artist/craftsperson. Also common is 70% retailer/30%
artist craftsperson. Less common is 50/50, 40/60 or 80/20.

Now the artist/craftsperson has to determine if the return is
sufficient to result in a profit. If the decided-upon price for
an item was $10.00, and the negotiated split was 60/40, the
artist would expect $4.00 from its sale. This $4.00 would have
to cover the cost of the parts, the general overhead costs, and
hopefully some or all of the artist's labor, as well as some
extra money to reinvest in the business.

Suppose the item was a pair of earrings, the cost of the parts
was $1.00, the cost of labor $2.50, and overhead .88. The cost
to the artist would be $4.38 -- .38 more in cost then in return.
The artist could decide to take less for his or her labor. Or,
the artist could renegotiate with the retailer to set a higher
price for the item. The retailer would evaluate whether the item
could sell at a higher price, or would sit around gathering
dust, thus costing the retailing overhead costs, that could
otherwise be offset with a better, faster selling item.
[Retailers need to "turn" merchandise around at least 2x, and
ideally 3x each year. That is, each square foot of selling space
must generate a certain number of dollars each year to enable
the retailer to pay the rent and other overhead costs generated
by that square foot of selling space.] If the retailer is
resistant to raising the price, and the return is insufficient
to cover the artist's costs, then the artist needs to re-
evaluate the product or the location for selling that product.

One of the greatest thrills of all time is when someone pays
real money for something you have designed and created.

The first question pops up:  Can I make some serious money
making jewelry?

Why not?  With smart planning, strategizing and marketing, you
should even be able to make a living from your creative impulses.

Some advice:

First, buy your "parts" cheaply.
Limit your inventory at first.  Buy a "few" parts in large
quantities.

The more expensive your parts, the harder it will be to mark up
your finished product in order to make a profit.

If you try to design your business so that you can meet every
contingency -- that is, respond to every request or market niche
-- you'll end up buying a lot of different "parts" to have
breadth, rather than depth, of inventory.  This will cost you.
Each part will have to be bought in smaller quantities, and thus
will be more expensive.

If, instead, you concentrate on replicating a limited number of
designs, (perhaps varying certain design-features rather than
coming up with completely new and different designs), you'll be
able to buy parts in larger quantities, making them less
expensive.

[As your business develops and matures, your goals will change,
and you will seek greater breadth -- but this is a subject for
another article.]

Second, know your market.
Who are your customers?

What will your customers be willing to pay, say, for a pair of
earrings?

Where are your customers located?  How will they get to you, or
you to them?

What will it cost you to link up to your target market? -
travel, displays, packaging, timing

You don't want to make a $100.00 beaded watch band if your most likely target market customer will only be willing to pay $20.00 for it.

Third, know your competition.
Check out similar merchandise in stores, flea markets and other
places that sell jewelry like yours, and that target customers
like the ones you want to target.   How have they priced similar
merchandise?

Fourth, mark up and price your products so that you will make a
sufficient profit.

Sufficiency means that (a) you can buy replacement parts, (b)
you can pay your overhead costs, (c) you can pay yourself, and
(d) you can reinvest 5-10% of your earnings back into your
business, such as expanding your inventory, or buying display
fixtures and the like.

Remember, it's always easier to lower a price, than raise a
price.  Customers smile at lower prices, but frown on raised
prices.

Some Formulas To Help You Price Your Pieces

You need to write down this information:

1) Cost of All Parts

Use your "typical" costs.  If you got a good buy on some parts,
don't use the discounted cost, unless this is going to become
your "typical" cost.

2) Cost of your Labor

Figure out what you would expect to make per hour if someone
were paying you a salary.  $10.00/hour is reasonable for a
beginner.  Determine on average, how many hours it takes to make the piece.    Figure out the hours to the nearest quarter of an hour.  That is, if you   took 1 hour 6 minutes to make a piece,
consider that 1 1/4 hours.  The number of hours times the hourly
rate is your cost of labor.

3) Overhead costs (rent, electricity, consumable supplies, cost
of travel to acquire your supplies, and the like).

Assume your "overhead" costs equal an additional 25% of the
total cost of parts plus the cost of labor.

Now, compute your TOTAL COST:

TOTAL COST = Cost of All Parts + Overhead + Labor

It's always difficult to recoup your labor, that is, the amount
of time you put into making a product.  You usually have to
discount your labor.  Thus,

TOTAL MINIMUM COST = Cost of  All Parts + Overhead + (Labor *
0.0)
TOTAL MAXIMUM COST = (Cost of All Parts + Overhead) * (1.5)

(1.5 is a labor cost adjustment factor)

If your parts costs $10.00 and labor cost $2.00, your overhead
would cost an additional $3.00.

Your TOTAL MINIMUM COST (where you have charged nothing for
your labor) would then be $13.00.

Your TOTAL MAXIMUM COST  (where you have charged the maximum amount for your labor) would be $19.50.

Now you have to translate your "cost" into a "price".

For jewelry, you want to price your items at least 2 times your
Total Cost, and preferably 2.5 to 3.0 times your Total Cost.
Too many people underprice their products.

Don't be afraid to adequately price your products.  Jewelry is
typically marked up higher than other goods.  There are many
reasons for this.  The cost of getting and maintaining an
inventory of parts is high; you can't buy just 1 bead at a time
as needed.  Jewelry fashions change every 3-4 months, often
radically, leaving you with some unsaleable stock.

In our example above, if your product cost:

$13.00 (Total Minimum Cost), it would be priced between $26.00
(2*cost) and $39.00 (3*cost)

$19.50 (Total Maximum Cost), it would be priced between $39.00
(2*cost) and $58.50 (3*cost)

Sit back and evaluate your situation.  If you feel your target
market won't pay at least, in this example, $26.00 for the
finished product, you need to rethink.  Either reduce your costs
or redesign the product.

YOUR PROFITS:  Assuming your cost was $13.00 plus $2.00 labor,
or $15.00, and you sold your item for $26.00, your profit would
be $9.00.  You would want to set aside between 25% and 50% of
this profit for "reinvestment" into your business.  Thus, after
you paid your labor ($2.00), bought replacement parts ($10.00),
and paid all your associated overhead ($3.00), you would put
between $2.25 and $4.50 towards purchasing additional things for
your business, and the remainder in your business bank account.

=================================================

 


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newsletters) is granted only if all information below this
notice, including the WWIO web site link and authors biography
are included as written. For use in other printed media e-mail:
oddsian@landofodds.com

----------

LAND OF ODDS - The South's Most Unusual Shop
150 Second Avenue North, Ste. 110, Nashville, TN 37201
PHONE: 615/254-4341, 726-1665
FAX: 615/254-4341
http://www.landofodds.com
oddsian@landofodds.com
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